![]() Therefore, the process for creating the bone structure of a 3d model is known as rigging, and it can be used to help manipulate a 3D object like a marionette puppet similarly to how a skeleton would act in real life. The hierarchical set of interconnected joints collectively forms the skeleton, or rig, of the object. Rigging (or skeletal animation) is a way to build the underlying structure of a character or other articulated object using series of interconnected digital bones or “joints”. What is rigging in animation, and why does it matter? Computer animation design-centric terms such as NURBS, bezier, rigid bodies, and follow through are a few examples that will likely send most people to the search engine. In the world of 3D medical animation, there is an entire jargon that can leave the average person confounded.
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